

There was lag between my head motions and what I saw, the screen resolution wasn't as crisp as Oculus, my field of view didn't seem as immersive, and the gameplay was choppy. But the actual headset and the graphics of the game felt herky-jerky. The Hydra controllers, which feel a bit like PlayStation Move motion controllers, did a fair job replicating punch-in-the-air motions. Admittedly, this was a really rapid demo and CES is hardly a perfect venue for actual evaluation, but I played a save-the-planet and shoot-the-motherships game with the headset and a pair of Razer's Hydra motion controllers - the sort of input peripherals OSVR is meant to easily support - and came away underwhelmed. I had just been through a demo of the latest version of Oculus Rift Crescent Bay prototype, and in a follow-up taste test the OSVR Hacker Dev Kit barely felt in the same league.
3d virtual world open source review software#
So far, OSVR supporters include Razer, Leap Motion, Nod Labs, SensoMotoric Instruments, Virtuix, YEI, Sixense, Bosch, Hillcrest Labs, Pebbles Interfaces and a handful of software developers: Gearbox, Untold Games and others. The OSVR dev kit will have its own development software, but at CES there are other companies already exploring working with OSVR, including the gesture-controlled Nod Ring and Leap Motion. The whole OSVR umbrella aims to support software plug-ins (Unity 3D, Unreal 4 Engine and HeroEngine), input hardware (Sixsense and Leap Motion, among others) and other VR devices ranging from Oculus' DK 2 hardware and the Totem headset from Vrvana.

Razer's part of a larger partnership to try to wrangle all of virtual reality under one open-source roof: it's called OSVR, or Open-Source Virtual Reality Consortium. (Razer hasn't released UK or Australian prices, but $200 converts to around £130 or AU$245.) What the heck does that mean? Well, Razer claims that its $200 kit, which costs less than the current $349 Oculus Rift development kits, is compatible not only with Oculus DK2-level dev kits and software, but with any experimental VR software in Linux and Android, too.

Membership management, rules and institutions, monitoring and sanctions, and reputation build on the precondition of shared culture to self-regulate open-source projects.Razer's OSVR virtual-reality goggles. Despite their clear potential for chaos, open-source projects are often surprisingly disciplined and successful by means of multiple, interacting governance mechanisms. Second, traditional organizations should consider ways to shift from the management of knowledge workers to the self-governance of knowledge work. In many cases, several motivations operate together and reinforce one another.
3d virtual world open source review professional#
Professional contributors are also motivated by the personal benefit of using an improved software product and by a number of social values such as altruism, reputation and ideology. Money is only one, and not always the most important, motivation of open-source volunteers.

The first lesson is that traditional organizations should plan for a broader array of employee motivations than they often do today. The authors posed the following essential questions: What motivates people to participate in open-source projects? And how is participation governed in the absence of employment or fee-for-service contracts? The answers revealed some important lessons for traditional organizations about the challenges of keeping and motivating knowledge workers and the process of managing in the new arena of networked or virtual organizations. They then embarked on a case study that focused on the motivation of open-source participants and the coordination of their software development work. After hearing open-source proponent Eric Raymond speak at a public forum, they began to think that the movement might offer just the model the organization needed. The authors became interested in the movement during the course of their work with a knowledge-based organization that was seeking a new model of organizational governance. How will the traditional management tasks of motivating and directing employees change in the face of that new reality? The authors answer this question by examining an example of an economic enterprise that acts in many ways like a voluntary organization: the open-source software movement. Today's workforce is increasingly made up of volunteers - at least in spirit if not in fact.
